Welcome back to another devlog! Wait, already? Yeah, but no new boss this time. If you remember, in our last devlog I said we were aware of some issues present...
Welcome back to another Dun-dun devlog! Hello everyone, and happy new 202... wait, it's only been three months? Well, yes! It's still kind of a lot, but here at...
Hello again and welcome to another devlog! It's been a year already since the last update but our second boss, Parkov, is finally done! If you can, download the...
Hello again! It's been a while, hasn't it? You maybe noticed that there was no devlog posted in the previous month. I'll talk more about that later, but let's g...
Hello again! You know how for the past few months I've been saying that there's been no progress on the game and that I've nothing to report on? Well, this mont...
Hello and a late happy new year to everybody! What new and exciting changes did the new year bring? A new title format for these devlogs, of course! How do you...
Hello again! This month's devlog is a little bit later than usual, and sadly it won't be any different than last month's: I'm basically posting this to let you...
Welcome back! It's time for a new devlog, and I'll try to make it a short one: there are no relevant news about the project this month. I've got nothing worth s...